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Routines |
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Used by the routines at LoseHat and TakeIngredients.
Changes every actor in the six slots from ActorSpawnSlots into ID 0F so they can be cleared away by HandleClearedActor. The original ID is kept in byte 04 of the actor, and byte 05 is set to 01.
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| ConvertActors | 6AFC | LD HL,$5F55 | Point HL at the first spawned actor. | |
| 6AFF | LD DE,$0004 | Set the offset to byte 04 of an actor. | ||
| 6B02 | LD B,$06 | Set the actor counter to 06. | ||
| ConvertActors_Loop | 6B04 | LD A,(HL) | Fetch the actor ID. | |
| 6B05 | AND A | Is the slot empty? | ||
| 6B06 | JR Z,ConvertActors_Empty | Jump to ConvertActors_Empty if it is. | ||
| 6B08 | LD C,A | Keep the actor ID in C. | ||
| 6B09 | LD (HL),$0F | Change the ID to 0F (the cleared actor). | ||
| 6B0B | ADD HL,DE | Move on to byte 04 of the actor. | ||
| 6B0C | LD (HL),C | Write the original ID to byte 04 of the actor. | ||
| 6B0D | INC HL | Move on to byte 05 of the actor. | ||
| 6B0E | LD (HL),$01 | Write 01 to byte 05 of the actor. | ||
| 6B10 | DEC HL | Move back to byte 04 of the actor. | ||
| 6B11 | JR ConvertActors_Next | Jump to ConvertActors_Next. | ||
| ConvertActors_Empty | 6B13 | ADD HL,DE | Move on to byte 04 of the actor. | |
| ConvertActors_Next | 6B14 | ADD HL,DE | Move on to the next actor. | |
| 6B15 | DJNZ ConvertActors_Loop | Decrease the actor counter by one and loop back to ConvertActors_Loop until all six actors have been done. | ||
| 6B17 | RET | Return. | ||
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