Routines |
Prev: 7020 | Up: Map | Next: 706B |
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GamePlayEntry | 7048 | LD HL,$5F25 | If GameDelayTimer is zero, jump to GamePlay_Start. | |
704B | LD A,(HL) | |||
704C | AND A | |||
704D | JR Z,GamePlay_Start | |||
704F | DEC (HL) | Decrement GameDelayTimer by one. | ||
7050 | JR NZ,ScoreLabelFlash | Jump to ScoreLabelFlash if the delay timer is still active. | ||
7052 | LD A,($5F21) | If ActivePlayer says this is a 2UP game, jump to Game2UP_UnsetFlash. | ||
7055 | AND A | |||
7056 | JR NZ,Game2UP_UnsetFlash | |||
Handle turning off flash for 1UP score label.
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7058 | LD HL,$0018 | HL=00,18 (position of the 1UP score label). | ||
Game_UnsetFlash | 705B | CALL UnsetFlashText | Call UnsetFlashText. | |
705E | CALL $7617 | Call 7617. | ||
7061 | CALL GameStartJingle | Call GameStartJingle. | ||
7064 | JR GamePlay_Start | Jump to GamePlay_Start. | ||
Handle turning off flash for 2UP score label.
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Game2UP_UnsetFlash | 7066 | LD HL,$00D8 | HL=00,D8 (position of the 2UP score label). | |
7069 | JR Game_UnsetFlash | Jump to Game_UnsetFlash. |
Prev: 7020 | Up: Map | Next: 706B |