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Called at the beginning of each game loop. Setting a higher pause value will slow the game down.
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| LimitFrameRate | 7152 | LD A,($5F23) | Return if FrameUpdated is is not marked as being updated. | |
| 7155 | AND A | |||
| 7156 | RET NZ | |||
| 7157 | LD HL,$0100 | Introduce a counter (0100) for a slight pause. | ||
| LimitFrameRate_0 | 715A | DEC HL | Decrease the counter by one. | |
| 715B | LD A,L | Keep jumping back to LimitFrameRate_0 until the counter is zero. | ||
| 715C | OR H | |||
| 715D | JR NZ,LimitFrameRate_0 | |||
| 715F | RET | Return. | ||
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View the equivalent code in; 
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