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Routines |
| Prev: 75CC | Up: Map | Next: 763A |
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Used by the routine at 7557.
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| GetDefaultSprite | 7623 | LD A,($5F16) | A=5F16. | |||||
| GetSprite | 7626 | DEC A | Decrease A by one. | |||||
| 7627 | RLCA | Multiply by 2 as the table contains addresses. | ||||||
| 7628 | AND %01111110 | Keep only bits 1-6. | ||||||
| 762A | LD HL,$7702 | HL=sprite lookup table. | ||||||
| 762D | LD C,A | Calculate the lookup address (HL + offset). | ||||||
| 762E | LD B,$00 | |||||||
| 7630 | ADD HL,BC | |||||||
| 7631 | LD E,(HL) | DE=fetch sprite address pointed to by HL. | ||||||
| 7632 | INC HL | |||||||
| 7633 | LD D,(HL) | |||||||
| 7634 | RET | Return. | ||||||
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This entry point is used by the routine at 7584.
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| ActorGetSprite | 7635 | LD A,(IX+$00) | Load the sprite ID from the currently active actor. | |||||
| 7638 | JR GetSprite | Jump to GetSprite. | ||||||
| Prev: 75CC | Up: Map | Next: 763A |