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9494: Update Type 1D Object
The code for an object of type 1D, which is run by RunObjectHandler.
Input
IX Address of the object
UpdateType1D 9494 LD A,$51 Set the collision effects in 8E2C to 51.
9496 LD ($8E2C),A
9499 CALL ExplodeHitObject Explode the object if it has been hit.
949C CALL StepObjectState Step the state of the object.
949F LD BC,$2020 BC=2020.
94A2 CALL MoveObjectAndStop Move the object and stop it.
94A5 JP UpdateType14_Flags Jump to UpdateType14_Flags.
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