![]() |
Routines |
| Prev: 9457 | Up: Map | Next: 94A8 |
|
The code for an object of type 1D, which is run by RunObjectHandler.
|
||||||||
| UpdateType1D | 9494 | LD A,$51 | Set the collision effects in 8E2C to 51. | |||||
| 9496 | LD ($8E2C),A | |||||||
| 9499 | CALL ExplodeHitObject | Explode the object if it has been hit. | ||||||
| 949C | CALL StepObjectState | Step the state of the object. | ||||||
| 949F | LD BC,$2020 | BC=2020. | ||||||
| 94A2 | CALL MoveObjectAndStop | Move the object and stop it. | ||||||
| 94A5 | JP UpdateType14_Flags | Jump to UpdateType14_Flags. | ||||||
| Prev: 9457 | Up: Map | Next: 94A8 |