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Data |
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Ten entries of four bytes used by SpawnEnemy to set up an enemy: its type, its flags and its two state bytes.
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| EnemySpawnTable | 990A | DEFB $1A,$01,$50,$02 | ||
| 990E | DEFB $13,$21,$00,$00 | |||
| 9912 | DEFB $17,$02,$F0,$01 | |||
| 9916 | DEFB $18,$01,$F0,$03 | |||
| 991A | DEFB $19,$01,$00,$00 | |||
| 991E | DEFB $13,$21,$00,$00 | |||
| 9922 | DEFB $14,$02,$F0,$03 | |||
| 9926 | DEFB $16,$02,$F0,$03 | |||
| 992A | DEFB $1D,$06,$50,$05 | |||
| 992E | DEFB $1D,$06,$56,$67 | |||
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