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990A: Enemy Spawn Table
Ten entries of four bytes used by SpawnEnemy to set up an enemy: its type, its flags and its two state bytes.
EnemySpawnTable 990A DEFB $1A,$01,$50,$02
990E DEFB $13,$21,$00,$00
9912 DEFB $17,$02,$F0,$01
9916 DEFB $18,$01,$F0,$03
991A DEFB $19,$01,$00,$00
991E DEFB $13,$21,$00,$00
9922 DEFB $14,$02,$F0,$03
9926 DEFB $16,$02,$F0,$03
992A DEFB $1D,$06,$50,$05
992E DEFB $1D,$06,$56,$67
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