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Ten entries of four bytes used by SpawnEnemy to set up an enemy: its type, its flags and its two state bytes.
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| EnemySpawnTable | 39178 | DEFB 26,1,80,2 | ||
| 39182 | DEFB 19,33,0,0 | |||
| 39186 | DEFB 23,2,240,1 | |||
| 39190 | DEFB 24,1,240,3 | |||
| 39194 | DEFB 25,1,0,0 | |||
| 39198 | DEFB 19,33,0,0 | |||
| 39202 | DEFB 20,2,240,3 | |||
| 39206 | DEFB 22,2,240,3 | |||
| 39210 | DEFB 29,6,80,5 | |||
| 39214 | DEFB 29,6,86,103 | |||
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