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9974: Enemy Slots
Nine slots of 18 bytes, one for each enemy or similar object. Each slot is laid out as follows:
Offset Contents
00 Type of the object (FF if the slot is free)
01 Map column
02 Horizontal position
04 Map zone
05 Vertical position
07-08 Horizontal speed
09-0A Vertical speed
0B-0C Horizontal acceleration
0D Attribute
0E-0F Vertical acceleration
10 Flags
11-12 Horizontal and vertical screen position
13-14 State
15 Lifetime
16-17 More flags
EnemySlots 9974 DEFB $FF,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
998C DEFB $FF,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
99A4 DEFB $FF,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
99BC DEFB $FF,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
EnemySlots_Fifth 99D4 DEFB $FF,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
99EC DEFB $FF,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
9A04 DEFB $FF,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
EnemySlots_Eighth 9A1C DEFB $FF,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
9A34 DEFB $FF,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
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