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39284: Enemy Slots
Nine slots of 24 bytes, one for each enemy or similar object. Each slot is laid out as follows:
Offset Contents
0 Type of the object (255 if the slot is free)
1 Map column
2 Horizontal position
4 Map zone
5 Vertical position
7-8 Horizontal speed
9-10 Vertical speed
11-12 Horizontal acceleration
13 Attribute
14-15 Vertical acceleration
16 Flags
17-18 Horizontal and vertical screen position
19-20 State
21 Lifetime
22-23 More flags
EnemySlots 39284 DEFB 255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
39308 DEFB 255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
39332 DEFB 255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
39356 DEFB 255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
EnemySlots_Fifth 39380 DEFB 255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
39404 DEFB 255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
39428 DEFB 255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
EnemySlots_Eighth 39452 DEFB 255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
39476 DEFB 255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
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