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Game status buffer |
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The state shared by the four flickering beams drawn by UpdateBeams.
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| BeamVariables | 9BD6 | DEFB $00 | The pattern of the beams, which is zero while they are switched off. | |
| 9BD7 | DEFB $00 | The attribute of the beams. | ||
| 9BD8 | DEFB $01 | The number of frames until the beams change. | ||
| 9BD9 | DEFB $00 | Set to 01 when at least one beam was drawn this frame. | ||
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