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Game status buffer |
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The state shared by the four flickering beams drawn by UpdateBeams.
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| BeamVariables | 39894 | DEFB 0 | The pattern of the beams, which is zero while they are switched off. | |
| 39895 | DEFB 0 | The attribute of the beams. | ||
| 39896 | DEFB 1 | The number of frames until the beams change. | ||
| 39897 | DEFB 0 | Set to 1 when at least one beam was drawn this frame. | ||
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