![]() |
Game status buffer |
| Prev: 9D30 | Up: Map | Next: 9D53 |
|
Four entries of four bytes, one for each beam that is currently drawn: the screen address (low byte first), the number of bytes and the pattern.
|
||||
| BeamTable | 9D43 | DEFB $00,$00,$00,$00 | ||
| 9D47 | DEFB $00,$00,$00,$00 | |||
| 9D4B | DEFB $00,$00,$00,$00 | |||
| 9D4F | DEFB $00,$00,$00,$00 | |||
| Prev: 9D30 | Up: Map | Next: 9D53 |