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Game status buffer |
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Four entries of four bytes, one for each beam that is currently drawn: the screen address (low byte first), the number of bytes and the pattern.
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| BeamTable | 40259 | DEFB 0,0,0,0 | ||
| 40263 | DEFB 0,0,0,0 | |||
| 40267 | DEFB 0,0,0,0 | |||
| 40271 | DEFB 0,0,0,0 | |||
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