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9F2C: Clear Playfield
Clears the pixels of the playfield, which is 1C bytes wide and A0 rows high.
Before After ClearPlayfield
playfield-before playfield-after
ClearPlayfield 9F2C LD HL,$B708 Use the bottom left of the playfield.
9F2F CALL GetScreenAddress Find the screen address.
9F32 LD C,$A0 Set the number of rows to A0.
ClearPlayfield_Row 9F34 LD B,$1C Set the number of bytes in a row to 1C.
9F36 PUSH HL Save the address of the start of the row.
ClearPlayfield_Byte 9F37 LD (HL),$00 Clear a byte.
9F39 INC HL Move on to the next byte.
9F3A DJNZ ClearPlayfield_Byte Loop back to ClearPlayfield_Byte for each byte of the row.
9F3C POP HL Restore the address of the start of the row.
9F3D CALL MoveUpARow Move up to the next row.
9F40 DEC C Decrease the number of rows.
9F41 JR NZ,ClearPlayfield_Row Loop back to ClearPlayfield_Row for each row.
9F43 RET Return.
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