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C9DA: HUD Text
The eight text records that DrawHUD prints at the top of the screen, in the format that PrintText prints: the column, the row, the attribute, the number of characters and then the characters. The digits of the two scores and of the numbers of ships are changed as the game goes on. A zero ends the records.
HUDText C9DA DEFB $00,$07,$47,$05 Player 1: "SCORE" label
C9DE DEFB $12,$02,$0E,$11,$04
C9E3 DEFB $D8,$07,$47,$05 Player 2: "SCORE" label
C9E7 DEFB $12,$02,$0E,$11,$04
HUDText_Player1Score C9EC DEFB $00,$0F,$46,$06 Player 1: score
HUDText_Player1ScoreDigits C9F0 DEFB $1A,$1A,$1A,$1A,$1A,$1A
HUDText_Player1Ships C9F6 DEFB $50,$0A,$45,$02 Player 1: ships left
C9FA DEFB $1A,$1D
HUDText_Player2Score C9FC DEFB $D0,$0F,$46,$06 Player 2: score
HUDText_Player2ScoreDigits CA00 DEFB $1A,$1A,$1A,$1A,$1A,$1A
CA06 DEFB $A0,$0A,$45,$02 Player 2: ships left
CA0A DEFB $1A,$1D
CA0C DEFB $78,$07,$44,$02 "HI" label
CA10 DEFB $07,$08
CA12 DEFB $68,$0F,$46,$06 High score
HUDText_HighScoreDigits CA16 DEFB $1A,$1B,$1A,$1A,$1A,$1A
CA1C DEFB $00
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