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Game status buffer |
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Four bytes that many of the routines use for temporary values, and which FindTilesOverlapped uses for the position of an object within a tile.
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| ScratchValues | CE3A | DEFB $00 | ||
| CE3B | DEFB $00 | |||
| CE3C | DEFB $00 | |||
| CE3D | DEFB $00 | |||
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