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Game status buffer |
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Four bytes that many of the routines use for temporary values, and which FindTilesOverlapped uses for the position of an object within a tile.
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| ScratchValues | 52794 | DEFB 0 | ||
| 52795 | DEFB 0 | |||
| 52796 | DEFB 0 | |||
| 52797 | DEFB 0 | |||
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