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E0FD: Object Kinds
One byte for each kind of object on the map. The top three bits are shifted down into bits 1 to 3 of offset 18 of the slot, where UpdateMapObjects passes them to FireShotWhenHit when they are not zero. If bit 4 is set the object is one of the special ones, and the bottom four bits are the offset in SpecialObjectStates of its state.
ObjectKinds E0FD DEFB $40
E0FE DEFB $01
E0FF DEFB $02
E100 DEFB $23
E101 DEFB $D0
E102 DEFB $92
E103 DEFB $06
E104 DEFB $07
E105 DEFB $08
E106 DEFB $09
E107 DEFB $0A
E108 DEFB $0B
E109 DEFB $B2
E10A DEFB $6D
E10B DEFB $14
E10C DEFB $0F
E10D DEFB $10
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