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Data |
| Prev: E0EA | Up: Map | Next: E10E |
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One byte for each kind of object on the map. The top three bits are shifted down into bits 1 to 3 of offset 18 of the slot, where UpdateMapObjects passes them to FireShotWhenHit when they are not zero. If bit 4 is set the object is one of the special ones, and the bottom four bits are the offset in SpecialObjectStates of its state.
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| ObjectKinds | E0FD | DEFB $40 | ||
| E0FE | DEFB $01 | |||
| E0FF | DEFB $02 | |||
| E100 | DEFB $23 | |||
| E101 | DEFB $D0 | |||
| E102 | DEFB $92 | |||
| E103 | DEFB $06 | |||
| E104 | DEFB $07 | |||
| E105 | DEFB $08 | |||
| E106 | DEFB $09 | |||
| E107 | DEFB $0A | |||
| E108 | DEFB $0B | |||
| E109 | DEFB $B2 | |||
| E10A | DEFB $6D | |||
| E10B | DEFB $14 | |||
| E10C | DEFB $0F | |||
| E10D | DEFB $10 | |||
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