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57597: Object Kinds
One byte for each kind of object on the map. The top three bits are shifted down into bits 1 to 3 of offset 24 of the slot, where UpdateMapObjects passes them to FireShotWhenHit when they are not zero. If bit 4 is set the object is one of the special ones, and the bottom four bits are the offset in SpecialObjectStates of its state.
ObjectKinds 57597 DEFB 64
57598 DEFB 1
57599 DEFB 2
57600 DEFB 35
57601 DEFB 208
57602 DEFB 146
57603 DEFB 6
57604 DEFB 7
57605 DEFB 8
57606 DEFB 9
57607 DEFB 10
57608 DEFB 11
57609 DEFB 178
57610 DEFB 109
57611 DEFB 20
57612 DEFB 15
57613 DEFB 16
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