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Data |
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One byte for each kind of object on the map. The top three bits are shifted down into bits 1 to 3 of offset 24 of the slot, where UpdateMapObjects passes them to FireShotWhenHit when they are not zero. If bit 4 is set the object is one of the special ones, and the bottom four bits are the offset in SpecialObjectStates of its state.
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| ObjectKinds | 57597 | DEFB 64 | ||
| 57598 | DEFB 1 | |||
| 57599 | DEFB 2 | |||
| 57600 | DEFB 35 | |||
| 57601 | DEFB 208 | |||
| 57602 | DEFB 146 | |||
| 57603 | DEFB 6 | |||
| 57604 | DEFB 7 | |||
| 57605 | DEFB 8 | |||
| 57606 | DEFB 9 | |||
| 57607 | DEFB 10 | |||
| 57608 | DEFB 11 | |||
| 57609 | DEFB 178 | |||
| 57610 | DEFB 109 | |||
| 57611 | DEFB 20 | |||
| 57612 | DEFB 15 | |||
| 57613 | DEFB 16 | |||
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