![]() |
Routines |
| Prev: F46C | Up: Map | Next: F4C6 |
|
Used by the routine at RunLife.
Runs the frames of the explosion of the ship, once it has been destroyed, with the scroll speeds at zero and the fuel gauge empty, until the explosion counter at 8F53 gets to 50. It then plays a tune, fades out the playfield and takes away a life, and goes on to PrepareLife.
|
||||
| ExplodeShip | F48B | XOR A | Clear A. | |
| F48C | LD ($CCBB),A | Update the horizontal scroll speed. | ||
| F48F | LD ($CCBA),A | Update the vertical scroll speed. | ||
| F492 | LD HL,$BE00 | The rotate step of doubling a number. | ||
| F495 | LD ($CC4B),HL | Update the fuel level. | ||
| F498 | CALL DrawShipTop | Call DrawShipTop. | ||
| F49B | CALL DrawMainFlame | Call DrawMainFlame. | ||
| ExplodeShip_Loop | F49E | CALL RunFrame | Call RunFrame. | |
| F4A1 | CALL CheckPause | Call CheckPause. | ||
| F4A4 | CALL UpdateFuelGauge | Call UpdateFuelGauge. | ||
| F4A7 | CALL UpdateEnemies | Call UpdateEnemies. | ||
| F4AA | CALL CheckItemDelivery | Call CheckItemDelivery. | ||
| F4AD | CALL UpdateFuelGauge | Call UpdateFuelGauge. | ||
| F4B0 | LD A,($8F53) | The ship state. | ||
| F4B3 | CP $50 | Jump to ExplodeShip_Loop if A is not 50. | ||
| F4B5 | JR NZ,ExplodeShip_Loop | |||
| F4B7 | LD DE,$F4DD | The tune: ship destroyed. | ||
| F4BA | CALL PlayMusic | Call PlayMusic. | ||
| F4BD | CALL FadeOutAndClearPlayfield | Call FadeOutAndClearPlayfield. | ||
| F4C0 | CALL LoseLife | Call LoseLife. | ||
| F4C3 | JP PrepareLife | Jump to PrepareLife. | ||
| Prev: F46C | Up: Map | Next: F4C6 |