![]() |
Game status buffer |
| Prev: 23552 | Up: Map | Next: 23579 |
|
Cleared by EndSegment, which sets it when the terrain was touched in a way that stops the horizontal speed, and tests it again at the end. Other routines also use it.
|
||||
| ContactFlag | 23578 | DEFB 0 | ||
| Prev: 23552 | Up: Map | Next: 23579 |