Page Byte Address Description
64 0 16384
Loading screen
91 128 23424
Decryption Routine
92 0 23552
Unused
92 26 23578
Contact Flag
92 27 23579
Not Used
92 28 23580
Scratch Value
92 29 23581
Tile Number
92 30 23582
Scratch Values
92 32 23584
Segments Left
92 33 23585
Not Used
92 34 23586
Segment Length
92 35 23587
Not Used
92 36 23588
Column Step Size
92 37 23589
Horizontal Step Size
92 38 23590
Upside Down Flag
92 39 23591
Shape Flag
92 40 23592
Scratch Values
92 44 23596
Segment Screen Column
92 45 23597
Segment Screen Row
92 46 23598
Piece Column
92 47 23599
Flagged Steps
92 48 23600
Back To Front Flag
92 49 23601
Contact Flags
92 50 23602
Last Contact Flags
92 51 23603
Start Shape
92 52 23604
End Shape
92 53 23605
Upside Down Segment
92 54 23606
Scratch Value
92 55 23607
Controls
92 56 23608
Ship Row
92 57 23609
Scratch Value
92 58 23610
Top Tile Colour
92 59 23611
Bottom Tile Colour
92 60 23612
Scroll In Flag
92 61 23613
Tiles Changed
92 62 23614
Horizontal Limit
92 63 23615
Vertical Limit
92 64 23616
Variables
92 128 23680
Start Game
92 132 23684
Bit Doubling Table
92 148 23700
Map Table
93 182 23990
Column Table
94 23 24087
Terrain Data
96 91 24667
Item Sites
97 19 24851
Choose Item Sites
97 169 25001
Item Site Pool Numbers
97 188 25020
Tile Map
108 60 27708
Tile Script Pointers
109 146 28050
Tile Scripts
112 216 28888
Tune: Title Screen
113 211 29139
Make Click
113 224 29152
Play Square Wave
113 240 29168
Play Arrival Sound
113 254 29182
Play Pick-Up Sound
114 4 29188
Play Unused Sound
114 10 29194
Play Object Warble
114 23 29207
Play Warble
114 52 29236
Play Flutter Sound
114 76 29260
Play Hit Sound
114 92 29276
Play Change Sound
114 99 29283
Play Bump Sound
114 117 29301
Play Moving Sound
114 147 29331
Play Crash Sound
114 165 29349
Play Short Crash Sound
114 171 29355
Play Explosion Sound
114 202 29386
Play Explosion Hit Sound
114 207 29391
Play Beam Sound
114 242 29426
Play Shot Sound
115 3 29443
Play Patterned Noise
115 17 29457
Play Noise Burst
115 24 29464
Play Removal Sound
115 31 29471
Sprite: Item 0
115 57 29497
Sprite: Item 1
115 83 29523
Sprite: Item 2
115 136 29576
Sprite: Item 3
115 186 29626
Sprite: Right Blade
115 220 29660
Sprite: Left Blade
115 254 29694
Sprite: Arrowhead
116 54 29750
Sprite: Type 0C Frame 09
116 231 29927
Sprite: Type 0C Frame 0A
117 118 30070
Sprite: Ship Part 8
117 137 30089
Sprite: Ship Part 6
117 176 30128
Sprite: Ship Part 9
117 215 30167
Sprite: Ship Part 7
117 238 30190
Sprite: Ship Part 4
118 41 30249
Sprite: Twin Pods
118 132 30340
Sprite: Right Fin
118 182 30390
Sprite: Left Fin
118 232 30440
Sprite: Engine Ring
119 33 30497
Stack Graphic
119 69 30533
Sprite: Item 8
119 125 30589
Sprite: Type 0C Frame 0B
119 232 30696
Sprite: Type 0C Frame 0C
120 70 30790
Object Graphics
121 5 30981
Sprite: Type 0C Frame 0E
121 72 31048
Sprite: Type 13 Frame 00
121 122 31098
Sprite: Type 13 Frame 01
121 244 31220
Sprite: Type 14 Frame 00
122 41 31273
Sprite: Type 14 Frame 01
122 94 31326
Sprite: Type 14 Frame 02
122 147 31379
Sprite: Type 15 Frame 00
122 177 31409
Sprite: Type 15 Frame 01
122 207 31439
Sprite: Type 15 Frame 02
123 16 31504
Sprite: Type 15 Frame 03
123 81 31569
Sprite: Type 16 Frame 0C
123 158 31646
Sprite: Type 16 Frame 0D
123 235 31723
Sprite: Type 16 Frame 0E
124 56 31800
Sprite: Type 13 Frame 02
124 90 31834
Sprite: Type 13 Frame 03
124 124 31868
Sprite: Type 13 Frame 04
124 158 31902
Sprite: Dart 6
124 168 31912
Sprite: Dart 5
124 178 31922
Sprite: Dart 8
124 187 31931
Sprite: Spark
124 192 31936
Sprite: Crystal 0
124 226 31970
Sprite: Crystal 1
125 4 32004
Sprite: Crystal 2
125 38 32038
Sprite: Crystal 3
125 72 32072
Sprite: Crystal 4
125 106 32106
Sprite: Crystal 5
125 140 32140
Sprite: Crystal 6
125 208 32208
Sprite: Crystal 7
126 23 32279
Sprite: Type 0D Frame 09
126 106 32362
Sprite: Type 0D Frame 07
126 147 32403
Sprite: Type 16 Frame 0A
126 209 32465
Sprite: Type 16 Frame 0B
127 15 32527
Sprite: Type 15 Frame 0A
127 45 32557
Sprite: Type 15 Frame 0B
127 73 32585
Sprite: Type 15 Frame 06
127 105 32617
Sprite: Type 15 Frame 07
127 137 32649
Sprite: Type 15 Frame 08
127 169 32681
Sprite: Type 15 Frame 09
127 201 32713
Sprite: Type 15 Frame 0C
127 239 32751
Sprite: Type 15 Frame 0E
128 21 32789
Sprite: Type 15 Frame 0D
128 59 32827
Pulse Patterns
128 115 32883
Sprite: Type 0D Frame 08
128 198 32966
Sprite: Type 0D Frame 0A
129 10 33034
Sprite: Type 0D Frame 06
129 51 33075
Sprite: Type 0C Frame 0D
129 153 33177
Sprite: Type 0D Frame 05
129 185 33209
Sprite: Type 1B Frame 03
129 217 33241
Sprite: Type 0C Frame 0F
129 251 33275
Sprite: Type 1B Frame 01
130 29 33309
Sprite: Type 0D Frame 0E
130 103 33383
Sprite: Type 1B Frame 05
130 177 33457
Sprite: Type 0D Frame 0D
131 3 33539
Sprite: Type 0D Frame 0B
131 71 33607
Adjust Terrain Slope
131 139 33675
Adjust Second Slope Tile
131 161 33697
Adjust First Slope Tile
131 206 33742
Print Text Repeatedly
131 214 33750
Complete Planet
132 89 33881
Planet Names
132 169 33961
Planet Complete Messages
133 92 34140
Spawn Pattern Table
134 5 34309
Spawn Position Table
134 21 34325
Run Title Menu
134 82 34386
Draw Menu Options
134 102 34406
Draw Menu Option
134 144 34448
Update Control Icon
134 185 34489
Read Menu Keys
134 228 34532
Change Control Method
135 4 34564
Control Icon Positions
135 8 34568
Control Icon Data
135 14 34574
Control Icon Sprites
135 146 34706
Spawn Special Enemy
135 175 34735
Update Enemy Spawning
135 246 34806
Find Free Slot
136 19 34835
Fire Random Shot
136 32 34848
Fire Shot When Hit
136 43 34859
Fire Shot
137 13 35085
Set Random Speed
137 52 35124
Set Falling Speed
137 112 35184
Reverse Vertical Speed
137 134 35206
Swap Objects
137 142 35214
Copy Position
137 167 35239
Shot Tables
137 211 35283
Spawn Enemy
140 5 35845
Accelerate Object
140 63 35903
Limit Speed To Range
140 88 35928
Accelerate Towards Player
140 178 36018
Explode Player Ship
141 31 36127
Debris Speeds
141 41 36137
Start Debris Piece
141 61 36157
Skip Enemy Slot
141 66 36162
Update Enemies
142 33 36385
Count Active Enemy
142 45 36397
Apply Collision Effects
142 202 36554
Apply Player Collision
143 30 36638
Slow Ship
143 84 36692
Damage Ship
143 196 36804
Drain Fuel
143 202 36810
Bounce Ship
144 11 36875
Destroy Object
144 21 36885
Add Fuel
144 32 36896
Add Ship
144 48 36912
Mark Object Hit
144 53 36917
Explode Hit Object
144 61 36925
Start Explosion
144 86 36950
Nudge Object
144 154 37018
Move Object Back And Forth
144 167 37031
Move Object And Stop
144 205 37069
Reverse Object Speed
144 236 37100
Process Object Flags
145 10 37130
Step Object State
145 67 37187
Find Hit Position
145 124 37244
Check Shot Collisions
146 52 37428
Score Destroyed Object
146 94 37470
Add To Score
146 156 37532
Points Table
146 180 37556
Choose Target
146 238 37614
Target Priorities
146 250 37626
Set Facing
147 7 37639
Update Chasing Object
147 65 37697
Accelerate Towards Target
147 141 37773
Update Object
147 242 37874
Update Type 13 Object
148 87 37975
Update Type 1C Object
148 148 38036
Update Type 1D Object
148 168 38056
Update Type 19 Object
149 7 38151
Update Type 14 Object
149 36 38180
Update Type 1E Object
149 95 38239
Set Object Position
149 114 38258
Update Crystal Stack
150 216 38616
Update Type 15 Object
151 36 38692
Start Crystal Object
151 189 38845
Find Free Enemy Slot
151 223 38879
Run Object Behaviour
151 255 38911
Chase Player
152 55 38967
Chase Player Briefly
152 77 38989
Accelerate Randomly
152 106 39018
Choose Acceleration
152 115 39027
Explosion Speeds
152 148 39060
Frame Tables
153 10 39178
Enemy Spawn Table
153 50 39218
Enemy Spawn Counter
153 51 39219
Enemy Attributes
153 59 39227
Behaviour Table
153 75 39243
Clear Object Speeds
153 91 39259
Run Type 19 Behaviour
153 116 39284
Enemy Slots
154 76 39500
Crystal Stack Slot
154 100 39524
Frame Counter
154 102 39526
Initialise Game
154 114 39538
Fill Attributes White
154 126 39550
Clear Pixels
154 138 39562
Mask Map Table
154 154 39578
Play Music Until Key Pressed
154 169 39593
Play Music
154 180 39604
Play Note
155 12 39692
Note Table
155 195 39875
Read Keyboard Port
155 203 39883
Random Numbers
155 207 39887
Add A To HL
155 214 39894
Beam Variables
155 218 39898
Update Beams
157 14 40206
Check Beam Hit
157 37 40229
Erase Beam
157 47 40239
Beam Hit Delay
157 48 40240
Draw Beam
157 67 40259
Beam Table
157 83 40275
Find Beam Extent
157 169 40361
Beam Patterns
157 177 40369
Test Boxes Overlap
157 187 40379
Test Horizontal Overlap
157 216 40408
Test Vertical Overlap
157 238 40430
Find Slope Overlap
158 53 40501
Test Slope Collision
158 122 40570
Find Mirrored Slope Overlap
158 227 40675
Read Pause Keys
158 245 40693
Fade Out And Clear Playfield
158 254 40702
Fade Out Playfield
159 44 40748
Clear Playfield
159 68 40772
Dissolve Patterns
159 78 40782
Check Pause
159 84 40788
Check Pause And Silence
159 113 40817
Short Delay
159 118 40822
Font
160 177 41137
Print Character
160 219 41179
Print Wide Character
161 21 41237
Print Text
161 73 41289
Get Screen Address
161 112 41328
Find Attribute Address
161 141 41357
Run Object Handler
161 159 41375
Fetch Object Frame Table
161 170 41386
Get Table Entry
161 179 41395
Move Up A Row In DE
161 195 41411
Move Up A Row
161 211 41427
Sprite Positions
161 217 41433
Clip Second Sprite
161 234 41450
Clip First Sprite
161 251 41467
Clip Sprite Vertically
162 28 41500
Read Sprite Size
162 35 41507
Read Sprite Header
162 52 41524
Select Erase Sprite
162 71 41543
Select Draw Sprite
162 102 41574
Set Second Row Group
162 122 41594
Set First Row Group
162 137 41609
Row Offsets
162 139 41611
Find Object Screen Address
162 148 41620
Erase Routine Table
162 170 41642
Draw Routine Table
162 192 41664
Add Speeds To Position
162 213 41685
Subtract Speeds From Position
162 234 41706
Reset Sprites
162 248 41720
Sprite Variables
163 3 41731
Draw Sprites
165 126 42366
Find Buffer Address
165 159 42399
Draw Sprites Directly
166 41 42537
Erase Aligned Row Directly
166 105 42601
Next Row Of Second Sprite
166 111 42607
Draw Next Row
166 120 42616
Draw Aligned Row Directly
166 178 42674
Erase Aligned Row In Buffer
166 225 42721
Erase Shifted Row In Buffer
167 51 42803
Draw Aligned Row In Buffer
167 92 42844
Draw Shifted Row In Buffer
167 164 42916
Erase Mirrored Row Directly
167 214 42966
Draw Mirrored Row Directly
168 2 43010
Delay
168 11 43019
Map Object Slots
168 165 43173
Add To Stack
168 217 43225
Build Stack Graphic
168 244 43252
Check Map Object Collisions
170 1 43521
Bounce Horizontally
170 21 43541
Bounce Vertically
170 39 43559
Reverse And Halve Speed
170 55 43575
Build Carried Item Graphic
170 148 43668
Attach Item To Ship
170 215 43735
Check Item Pickup
171 152 43928
Test Box Against Ship
171 164 43940
Collision Box
171 168 43944
Check Object Hit By Shot
171 243 44019
Mark Cell Destroyed
172 8 44040
Find Cell Bit
172 41 44073
Check Object Against Shots
172 52 44084
Free Object Slot
172 96 44128
Update Map Objects
172 221 44253
Trim Object Sprite
173 27 44315
Draw Object
173 39 44327
Prepare Erase
173 70 44358
Current Object
173 72 44360
Prepare Draw
173 190 44478
Fetch Frame Sprite
173 216 44504
Find Object Screen Position
174 152 44696
Set Object Attributes
175 1 44801
Attribute Area
175 4 44804
Set Pair Attributes
175 37 44837
Object Handlers
175 61 44861
Frame Table Addresses
175 123 44923
Sprite Tables
175 233 45033
Build Ship
176 156 45212
Add Ship Part
177 21 45333
Read Controls
177 111 45423
Read Input Device
178 52 45620
Update Ship Speeds
178 213 45781
Update Vertical Scroll Speed
179 18 45842
Ship Acceleration Table
179 32 45856
Vertical Scroll Fraction
179 34 45858
Limit Vertical Speed
179 54 45878
Draw Rows
179 86 45910
Erase Rows
179 122 45946
Shot Slots
179 218 46042
Shot Offsets
179 234 46058
Add Shot Offset
179 242 46066
Choose Random Colour
180 3 46083
Choose Random Step
180 20 46100
Update Special Shot
180 131 46211
Update Shot
181 181 46517
Draw Shot
182 37 46629
Shot Attribute Area
182 40 46632
Update Left Shot
182 236 46828
Test Shot Hits Ground
183 6 46854
Update Shots
183 48 46896
Weapon Toggle
183 49 46897
Fire Weapons
183 82 46930
Launch Shot
184 51 47155
Check Special Shot
184 151 47255
Make Shot Row
184 207 47311
Shot Pattern Table
184 219 47323
Build Shot Pattern
184 252 47356
Clear Shot
185 10 47370
Start Shot At Ship
185 54 47414
Shot Frame Table
185 70 47430
Find Tile Record
185 122 47482
Compare Tile Position
185 128 47488
Find Horizontal Move
185 187 47547
Find Vertical Move
185 236 47596
Set Ship Speeds
186 11 47627
Zero Small Speed
186 33 47649
Check Terrain Collision
189 241 48625
Take Three Eighths
189 254 48638
Double Number
190 3 48643
Halve Number
190 8 48648
Negate Number
190 16 48656
Select Previous Zone
190 38 48678
Select Next Column
190 67 48707
Select Next Tile
190 143 48783
Start Terrain Check
190 231 48871
Find Tiles Overlapped
191 102 48998
Move Object
191 127 49023
Tile Position
191 133 49029
Select Mirrored Erase
191 184 49080
Select Mirrored Draw
191 227 49123
Update Stars
192 50 49202
Update Star Layer
192 230 49382
Star Variables
192 234 49386
Star Positions
193 14 49422
Check Star Position
193 82 49490
Scale Scroll Speed
193 132 49540
Star Offsets
193 144 49552
Star Sprites
193 163 49571
Star Layer Types
193 169 49577
Ship Height
193 170 49578
Ship Buffer Address
193 172 49580
Create Ship Piece
193 206 49614
Check Item Delivery
194 121 49785
Piece Variables
194 127 49791
Draw Piece
195 49 49969
Limit Height
195 60 49980
Save Restart Position
195 116 50036
Run Frame
196 237 50413
Draw Ship Top
197 255 50687
Draw Side Flames
198 194 50882
Side Flame Object
198 210 50898
Draw Main Flame
199 143 51087
Main Flame Object
199 155 51099
Flame Attributes
199 163 51107
Fetch Sprite Type
199 169 51113
Flame Frames
199 177 51121
Test Direction
199 188 51132
Ship Top Object
199 200 51144
Ship Top Sprites
199 250 51194
Horizontal Scroll Fraction
199 252 51196
Update Horizontal Speed
200 31 51231
Update Horizontal Scroll Speed
200 104 51304
Limit Horizontal Speed
200 128 51328
Limit Speed
200 145 51345
Ship Base Graphic
200 229 51429
Ship Object
201 5 51461
Stack Height
201 6 51462
Ship Start State
201 39 51495
Ship Icon
201 77 51533
Horizontal Tick Graphic
201 85 51541
Vertical Tick Graphic
201 93 51549
Unused
201 111 51567
Draw Bitmap
201 145 51601
Fill Attributes
201 179 51635
Copy Attributes
201 218 51674
HUD Text
202 29 51741
Frame Parameters
202 49 51761
Print Ships Remaining
202 63 51775
Draw HUD
202 167 51879
Colour Fuel Gauge
202 203 51915
Draw Frame
203 102 52070
Fuel Label Graphic
203 168 52136
Fuel Gauge Attributes
203 174 52142
Draw Fuel Gauge Frame
203 209 52177
Fuel Gauge Caps
203 229 52197
Frame Tick Table
203 241 52209
Fetch Position
203 248 52216
Frame Corner Table
204 20 52244
Frame Corner Graphics
204 56 52280
Draw Line Pair
204 75 52299
Fuel Level
204 77 52301
Use Fuel
204 98 52322
Fuel Gauge Row
204 99 52323
Check Fuel Empty
204 119 52343
Update Fuel Gauge
204 186 52410
Vertical Speed
204 187 52411
Horizontal Speed
204 188 52412
Star Flags
204 189 52413
Shape Table Pointer
204 191 52415
Picture Offsets
204 245 52469
Advance Screen Address
205 8 52488
Set Up Segment
205 107 52587
Read Segment Shapes
206 4 52740
Mirror Type Table
206 20 52756
Flip Type Table
206 36 52772
Column Phase Table
206 53 52789
Horizontal Step
206 54 52790
Column Step
206 55 52791
Vertical Step
206 56 52792
Not Used
206 58 52794
Scratch Values
206 62 52798
Attribute Rows
206 63 52799
Vertical Distance
206 64 52800
Segment Height
206 65 52801
Horizontal Offset
206 66 52802
Vertical Offset
206 67 52803
Segment Column
206 68 52804
Segment Row
206 69 52805
Position Across
206 70 52806
Position Down
206 71 52807
Picture Pointer
206 73 52809
Segment Screen Address
206 75 52811
Picture Offsets Pointer
206 77 52813
Script Pointer
206 79 52815
Saved Screen Address
206 81 52817
Segment Picture Offsets
206 83 52819
Saved Row
206 84 52820
Steps Drawn
206 85 52821
Start Column
206 86 52822
Start Row
206 87 52823
Map Position
206 89 52825
Horizontal Step Copy
206 90 52826
Vertical Step Copy
206 91 52827
Count Vertical Contact
206 121 52857
Record Floor Contact
206 151 52887
Record Ceiling Contact
206 181 52917
Record Left Contact
206 200 52936
Record Right Contact
206 219 52955
Note Wall Contact
207 20 53012
Test Attribute Address
207 54 53046
Jump To Painter
207 56 53048
Colour Segment
208 79 53327
Paint One Column
208 99 53347
Paint Two Columns
208 130 53378
Paint Three Columns
208 172 53420
Segment Codes
208 188 53436
Collision Kind
208 189 53437
Draw Terrain
210 146 53906
Test Left Column
210 192 53952
Test Right Column
210 218 53978
Test Top Row
210 225 53985
Test Bottom Row
211 3 54019
Next Record
211 25 54041
Next Step
211 210 54226
Set Up Piece
213 136 54664
Set Up Flat Piece
214 114 54898
Locate Picture
214 219 55003
Adjust Piece
215 0 55040
Jump To Drawing Routine
215 17 55057
Finish Step
215 41 55081
End Segment
215 248 55288
Finish Segment
216 10 55306
Next Segment
216 81 55377
Edge Patterns Right
216 93 55389
Edge Flag
216 94 55390
Edge Patterns Left
216 106 55402
Draw Edge Pixels
216 218 55514
Fill Slope Edge
217 55 55607
Find Segment Address
217 121 55673
Note Segment Start
217 144 55696
Adjust Edge Address
217 168 55720
Draw Vertical Edge
219 38 56102
Call Edge Painter
219 41 56105
Move Up Edge Rows
219 65 56129
Fill Two Edge Rows
219 73 56137
Fill Four Edge Rows
219 91 56155
Fill Edge Row Pair
219 137 56201
Draw Slope Rows
219 183 56247
Draw Slope Rows From Edge
219 253 56317
Draw Mirrored Rows From Edge
220 71 56391
Draw Mirrored Slope Rows
220 135 56455
Tile Script Pointer
220 137 56457
Tile Script Addresses
220 145 56465
Visible Tiles
220 149 56469
Sky Attribute
220 150 56470
Underground Attribute
220 151 56471
Planet Attributes
220 161 56481
Begin Life
221 114 56690
Scroll In World
221 121 56697
Look For Ground
221 191 56767
Finish Scroll In
221 242 56818
Chequered Floor Flag
221 243 56819
Unused
221 245 56821
Column Counts
221 247 56823
Next Column
221 248 56824
Scroll World
222 225 57057
Set Row Attributes
222 247 57079
Choose Row Attribute
223 8 57096
Make Tiles
224 61 57405
Compare Slot With Site
224 98 57442
Free Distant Slots
224 143 57487
Load Map Objects
224 234 57578
Clear Free Slot Flags
224 253 57597
Object Kinds
225 14 57614
Special Object States
225 20 57620
Add Map Objects
226 5 57861
Object Attributes
226 22 57878
Find Map Address
226 53 57909
Get Tile
226 68 57924
Get Blank Tile
226 73 57929
Draw Flat Rows
226 189 58045
Shape Table Shift Two
226 253 58109
Shape Table Shift Four
227 61 58173
Shape Table Shift Six
227 125 58237
Shape Table Shift Zero
227 189 58301
Slope Parameters
227 216 58328
Set Slope Parameters
228 27 58395
Slope Direction
228 28 58396
Fill Strip With Pattern
228 139 58507
Draw One Byte Rows
228 167 58535
Draw Three Byte Rows
228 207 58575
Draw Two Byte Rows
228 241 58609
Draw Mirrored Three Byte Rows
229 43 58667
Draw Mirrored Two Byte Rows
229 91 58715
Draw Mirrored One Byte Rows
229 129 58753
Shape Descriptions
231 74 59210
Shifted Shapes One
232 4 59396
Shifted Shapes Two
233 30 59678
Shifted Shapes Three
234 104 60008
Shifted Shapes Four
235 100 60260
Shifted Shapes Five
236 96 60512
Shape Description
236 150 60566
Shifted Shapes Six
237 224 60896
Shifted Shapes Seven
238 154 61082
Shifted Shapes Eight
239 177 61361
Shifted Shapes Nine
241 15 61711
Playfield Attribute Area
241 18 61714
Title Text
241 189 61885
Colour Ship
241 255 61951
Ship Attribute Area
242 2 61954
Title Frame Corners
242 30 61982
Title Frame Ticks
242 42 61994
Title Frame Parameters
242 59 62011
Get Random Numbers
242 108 62060
Show Title Screen
242 226 62178
Two Player Flag
242 227 62179
Title Graphics
243 11 62219
Clear Bytes
243 17 62225
Reset Life
243 158 62366
Reset Player State
243 183 62391
Starting Position
243 189 62397
Start New Game
244 25 62489
Colour Playfield
244 34 62498
Run Game
244 64 62528
Prepare Life
244 76 62540
Play Life
244 108 62572
Run Life
244 139 62603
Explode Ship
244 198 62662
Lose Life
244 221 62685
Tune: Ship Destroyed
244 228 62692
Tune: Game Start
244 238 62702
Print Player
244 252 62716
Game Over
245 42 62762
Finish Planet
245 77 62797
Update High Score
245 106 62826
Tune: Planet Complete
245 128 62848
Tune: Game Over
245 145 62865
Swap Players
245 196 62916
Swap Bytes
245 206 62926
Text: Game Over
245 219 62939
Text: Player
245 231 62951
Current Player State
246 4 62980
Item Sites
246 80 63056
Other Player State
246 185 63161
Ship Work Area
247 235 63467
Build Shape Tables
248 86 63574
Build Reverse Table
248 107 63595
Build Tables
248 149 63637
Read Shape Header
248 170 63658
Merge Shifted Byte
248 185 63673
Merge Background Byte
248 194 63682
Fetch Shifted Byte
248 201 63689
Merge Next Shifted Byte
248 208 63696
Next Shift
248 226 63714
Build Shifted Shape A
249 57 63801
Build Shifted Shape B
249 172 63916
Unused
250 0 64000
Shift Tables
252 0 64512
Copy Game Down
252 16 64528
Shift Tables (continued)