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Game status buffer |
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Set to 128 by SetSlopeParameters when the current segment is upside down, and cleared at the start of each segment. CheckTerrainCollision also uses it as the collision status: 128 once a rectangle has been hit, bit 6 after a vertical bounce, and bit 4 after a slope has been hit.
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| UpsideDownSegment | 23605 | DEFB 0 | ||
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