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Routines |
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Used by the routines at UpdateEnemies, UpdateObject, UpdateCrystalStack, UpdateMapObjects and UpdateStarLayer.
Sets both sprites to have no rows and no width, and clears the flag that makes DrawSprites clip at the edge of the playfield.
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| ResetSprites | 41706 | LD HL,0 | Clear HL. | |
| 41709 | LD (41431),HL | Set the number of rows of both sprites to zero. | ||
| 41712 | LD (23592),HL | Set the width of both sprites to zero. | ||
| 41715 | XOR A | Clear A. | ||
| 41716 | LD (41722),A | Clear the flag at SpriteVariables_RightEdge. | ||
| 41719 | RET | Return. | ||
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