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Game status buffer |
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Used while checking the terrain: the map column and horizontal position of the object, then its map zone and vertical position, then a third position that is used by SelectMirroredErase.
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| TilePosition | 49023 | DEFW 0 | ||
| 49025 | DEFW 0 | |||
| 49027 | DEFW 0 | |||
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