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Game status buffer |
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The pixel column that the tests of a segment at DrawTerrain_Test compare the segment with. ScrollWorld_Horizontal subtracts the horizontal speed from it, and when it leaves the range 8 to 232 (the width of the area of the terrain) the map position moves one tile and it wraps round.
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| PositionAcross | 52805 | DEFB 0 | ||
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