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5FB1: Town Map
The map of the town, as sixteen rows of sixteen cells. The code of each cell says what is in it. Zero is empty ground, one is the edge of the town, and the codes from two to 19 are buildings and other things. The codes choose the lists of walls at WallRectanglePointers and the lists of tiles at TileListPointers.
TownMap 5FB1 DEFB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
5FC1 DEFB $01,$00,$00,$00,$00,$00,$09,$00,$00,$0E,$00,$09,$00,$00,$00,$01
5FD1 DEFB $01,$00,$08,$00,$00,$00,$03,$09,$00,$0D,$00,$02,$00,$00,$00,$01
5FE1 DEFB $01,$00,$00,$00,$00,$10,$00,$00,$00,$12,$00,$03,$00,$00,$00,$01
5FF1 DEFB $01,$00,$00,$00,$00,$03,$00,$04,$05,$04,$00,$07,$00,$00,$00,$01
6001 DEFB $01,$00,$00,$0C,$19,$00,$00,$00,$00,$00,$00,$09,$00,$00,$00,$01
6011 DEFB $01,$00,$00,$0B,$00,$00,$17,$14,$14,$18,$00,$0E,$00,$08,$0E,$01
6021 DEFB $01,$00,$00,$0E,$00,$00,$13,$00,$00,$13,$00,$00,$00,$00,$00,$01
6031 DEFB $01,$00,$00,$05,$00,$00,$13,$00,$00,$13,$00,$04,$05,$00,$10,$01
6041 DEFB $01,$00,$00,$00,$00,$00,$0F,$15,$15,$11,$00,$06,$00,$00,$00,$01
6051 DEFB $01,$00,$00,$06,$0E,$00,$00,$00,$00,$00,$00,$0A,$00,$05,$00,$01
6061 DEFB $01,$00,$00,$00,$0D,$00,$00,$00,$00,$04,$00,$00,$00,$00,$00,$01
6071 DEFB $01,$00,$0E,$00,$06,$00,$00,$00,$00,$00,$00,$02,$00,$00,$06,$01
6081 DEFB $01,$00,$00,$00,$0D,$00,$00,$00,$00,$02,$00,$03,$00,$05,$00,$01
6091 DEFB $01,$0C,$00,$00,$00,$00,$0C,$00,$00,$07,$00,$09,$00,$00,$0A,$01
60A1 DEFB $01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
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