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24497: Town Map
The map of the town, as sixteen rows of sixteen cells. The code of each cell says what is in it. Zero is empty ground, one is the edge of the town, and the codes from two to 25 are buildings and other things. The codes choose the lists of walls at WallRectanglePointers and the lists of tiles at TileListPointers.
TownMap 24497 DEFB 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
24513 DEFB 1,0,0,0,0,0,9,0,0,14,0,9,0,0,0,1
24529 DEFB 1,0,8,0,0,0,3,9,0,13,0,2,0,0,0,1
24545 DEFB 1,0,0,0,0,16,0,0,0,18,0,3,0,0,0,1
24561 DEFB 1,0,0,0,0,3,0,4,5,4,0,7,0,0,0,1
24577 DEFB 1,0,0,12,25,0,0,0,0,0,0,9,0,0,0,1
24593 DEFB 1,0,0,11,0,0,23,20,20,24,0,14,0,8,14,1
24609 DEFB 1,0,0,14,0,0,19,0,0,19,0,0,0,0,0,1
24625 DEFB 1,0,0,5,0,0,19,0,0,19,0,4,5,0,16,1
24641 DEFB 1,0,0,0,0,0,15,21,21,17,0,6,0,0,0,1
24657 DEFB 1,0,0,6,14,0,0,0,0,0,0,10,0,5,0,1
24673 DEFB 1,0,0,0,13,0,0,0,0,4,0,0,0,0,0,1
24689 DEFB 1,0,14,0,6,0,0,0,0,0,0,2,0,0,6,1
24705 DEFB 1,0,0,0,13,0,0,0,0,2,0,3,0,5,0,1
24721 DEFB 1,12,0,0,0,0,12,0,0,7,0,9,0,0,10,1
24737 DEFB 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
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