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Data |
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The initial contents of a slot for a horse. The final two bytes point to the sprite list.
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| HorseTemplate | A9A8 | DEFB $00,$80,$00,$80,$00,$00,$00,$00 | Type, position, speed, size and counters. | |
| A9B0 | DEFB $10,$10,$00,$00,$00,$00 | |||
| A9B6 | DEFW $A9B8 | The sprite list of a horse. | ||
| A9B8 | DEFB $EC,$00,$37 | The sprite list: sprite 37 at offset (EC, 00), sprite 36 at offset (FC, 01), then the terminator.
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| A9BB | DEFB $FC,$01,$36 | |||
| A9BE | DEFB $80 | |||
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