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A9A8: Horse Template
The initial contents of a slot for a horse. The final two bytes point to the sprite list.
HorseTemplate A9A8 DEFB $00,$80,$00,$80,$00,$00,$00,$00 Type, position, speed, size and counters.
A9B0 DEFB $10,$10,$00,$00,$00,$00
A9B6 DEFW $A9B8 The sprite list of a horse.
A9B8 DEFB $EC,$00,$37 The sprite list: sprite 37 at offset (EC, 00), sprite 36 at offset (FC, 01), then the terminator. horse-head horse-body .
A9BB DEFB $FC,$01,$36
A9BE DEFB $80
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