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Game status buffer |
| Prev: AAE7 | Up: Map | Next: AB18 |
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Sixteen bytes, one for each pattern of four pixels. Each pixel of the pattern is doubled in width to give eight pixels.
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| WidenedPixels | AB08 | DEFB $00,$03,$0C,$0F,$30,$33,$3C,$3F | ||
| AB10 | DEFB $C0,$C3,$CC,$CF,$F0,$F3,$FC,$FF | |||
| Prev: AAE7 | Up: Map | Next: AB18 |