![]() |
Data |
| Prev: AB18 | Up: Map | Next: AB77 |
|
The scenery sprites in the town. Each has three bytes: the number of the sprite (with bit 6 set if it is flipped), the horizontal offset and the vertical offset from the origin. A zero byte ends the list.
|
||||
| SceneryList | AB6A | DEFB $01,$20,$20 | ||
| AB6D | DEFB $41,$90,$60 | |||
| AB70 | DEFB $01,$60,$20 | |||
| AB73 | DEFB $41,$C0,$30 | |||
| AB76 | DEFB $00 | Terminator. | ||
| Prev: AB18 | Up: Map | Next: AB77 |