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Data |
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The scenery sprites in the town. Each has three bytes: the number of the sprite (with bit 6 set if it is flipped), the horizontal offset and the vertical offset from the origin. A zero byte ends the list.
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| SceneryList | 43882 | DEFB 1,32,32 | ||
| 43885 | DEFB 65,144,96 | |||
| 43888 | DEFB 1,96,32 | |||
| 43891 | DEFB 65,192,48 | |||
| 43894 | DEFB 0 | Terminator. | ||
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