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C967: Figure Sprite Numbers
The lower and middle sprite numbers for each walking frame. The lowest two bits choose the step, and bit 2, set from FacingFlags, chooses the second set.
Bit 2 clear
Frame Lower Middle
00 Sprite_Legs_3 legs-3 Sprite_Torso_1 torso-1
01 Sprite_Legs_1 legs-1 Sprite_Torso_1 torso-1
02 Sprite_Legs_4 legs-4 Sprite_Torso_2 torso-2
03 Sprite_Legs_1 legs-1 Sprite_Torso_2 torso-2
Bit 2 set
Frame Lower Middle
04 Sprite_Legs_6 legs-6 Sprite_Torso_3 torso-3
05 Sprite_Legs_5 legs-5 Sprite_Torso_3 torso-3
06 Sprite_Legs_7 legs-7 Sprite_Torso_4 torso-4
07 Sprite_Legs_5 legs-5 Sprite_Torso_4 torso-4
Bit 2 clear.
FigureSpriteNumbers C967 DEFB $1E,$17 Frame 00: lower Sprite_Legs_3, middle Sprite_Torso_1.
C969 DEFB $1C,$17 Frame 01: lower Sprite_Legs_1, middle Sprite_Torso_1.
C96B DEFB $1F,$18 Frame 02: lower Sprite_Legs_4, middle Sprite_Torso_2.
C96D DEFB $1C,$18 Frame 03: lower Sprite_Legs_1, middle Sprite_Torso_2.
Bit 2 set.
C96F DEFB $21,$19 Frame 04: lower Sprite_Legs_6, middle Sprite_Torso_3.
C971 DEFB $20,$19 Frame 05: lower Sprite_Legs_5, middle Sprite_Torso_3.
C973 DEFB $22,$1A Frame 06: lower Sprite_Legs_7, middle Sprite_Torso_4.
C975 DEFB $20,$1A Frame 07: lower Sprite_Legs_5, middle Sprite_Torso_4.
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