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Routines |
| Prev: D275 | Up: Map | Next: D2AA |
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Used by the routines at CheckSheriffLost and DrawGameScreen.
Draws 04 sheriff hats from LifeIconTiles in the lower left of the town screen. The hats for the lives in Lives are in INK:YELLOW, PAPER:BLACK (BRIGHT), and the hats for the lives which have been lost are in black. This does nothing when TownOffset is zero.
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Return if this is not the town.
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| DrawLives | D27C | LD A,($A267) | Fetch TownOffset. | ||
| D27F | AND A | ||||
| D280 | RET Z | Return if this is not the town. | |||
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Draw the hats for the lives which are left.
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| D281 | LD A,$46 | Set the attribute to INK:YELLOW, PAPER:BLACK (BRIGHT). | |||
| D283 | EX AF,AF' | ||||
| D284 | LD HL,$5040 | Point HL at 5040 (in the screen buffer). | |||
| D287 | LD A,($A263) | Fetch Lives. | |||
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Draw that many hats.
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| D28A | CALL DrawLifeIcons | Call DrawLifeIcons. | |||
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Draw the hats for the lives which have been lost.
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| D28D | XOR A | Set the attribute to INK:BLACK, PAPER:BLACK. | |||
| D28E | EX AF,AF' | ||||
| D28F | LD A,($A263) | Fetch Lives. | |||
| D292 | NEG | Find 04 minus the number of lives. | |||
| D294 | ADD A,$04 | ||||
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Draw hats from LifeIconTiles, each of 02 tiles wide and 03 high, from left to right.
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| DrawLifeIcons | D296 | AND A | Return if there are no hats. | ||
| D297 | RET Z | ||||
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Draw a hat.
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| D298 | PUSH AF | Stash the number on the stack. | |||
| D299 | LD DE,$D2AA | Point DE at LifeIconTiles, and set the size to 02 by 03. | |||
| D29C | LD BC,$0203 | ||||
| D29F | PUSH HL | Stash the screen address on the stack. | |||
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Draw the hat.
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| D2A0 | CALL DrawTileBlock | Call DrawTileBlock. | |||
| D2A3 | POP HL | Restore the screen address from the stack. | |||
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Move on to the next hat.
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| D2A4 | INC L | Move on two columns. | |||
| D2A5 | INC L | ||||
| D2A6 | POP AF | Restore the number from the stack. | |||
| D2A7 | DEC A | Count it down. | |||
| D2A8 | JR DrawLifeIcons | Jump to DrawLifeIcons. | |||
| Prev: D275 | Up: Map | Next: D2AA |