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Routines |
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Type 9: a figure which has been shot and is falling. It subtracts byte 12 from byte 13 and adds 2 to the speed, so the figure rises and then falls, and it calls PlayShortTone. StartDying starts the speed at 250 and the height at 24. When the height is zero it makes the type 8 and sets byte 12 to 32.
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Turn into a body if the height is zero.
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| HandleDying | 51052 | LD A,(IX+13) | Fetch byte 13. | |||||
| 51055 | AND A | Jump to HandleDying_Move if it is not zero. | ||||||
| 51056 | JR NZ,HandleDying_Move | |||||||
| 51058 | LD (IX+0),8 | Make the type 8. | ||||||
| 51062 | LD (IX+12),32 | Set byte 12 to 32 and return. | ||||||
| 51066 | RET | |||||||
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Move the figure.
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| HandleDying_Move | 51067 | SUB (IX+12) | Subtract byte 12 from the height. | |||||
| 51070 | JP M,HandleDying_Land | Jump to HandleDying_Land if it is negative. | ||||||
| 51073 | LD (IX+13),A | Set byte 13. | ||||||
| 51076 | CALL PlayShortTone | Call PlayShortTone. | ||||||
| 51079 | LD A,(IX+12) | Fetch byte 12. | ||||||
| 51082 | ADD A,2 | Add 2. | ||||||
| 51084 | LD (IX+12),A | Set byte 12 and return. | ||||||
| 51087 | RET | |||||||
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Put the figure on the ground.
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| HandleDying_Land | 51088 | LD (IX+13),0 | Set byte 13 to 0 and return. | |||||
| 51092 | RET | |||||||
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