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Routines |
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Used by the routine at HandleSheriff.
Changes the middle sprite of SheriffSpriteList to a firing pose while FireTimer is not zero. Type 21 is left as it is. Bit 2 of the walking frame chooses sprite 22 or 27.
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Return unless the sheriff on foot has just fired.
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| ShowFiringPose | 51946 | LD A,(41541) | Return if FireTimer is zero. | |||||
| 51949 | AND A | |||||||
| 51950 | RET Z | |||||||
| 51951 | LD A,(IX+0) | Fetch the type. | ||||||
| 51954 | CP 21 | Return if the type is 21. | ||||||
| 51956 | RET Z | |||||||
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Choose the firing torso from bit 2 of the walking frame.
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| 51957 | BIT 2,(IX+12) | Test bit 2 of the walking frame. | ||||||
| 51961 | LD A,22 | Use sprite 22. | ||||||
| 51963 | JR Z,ShowFiringPose_Store | Jump to ShowFiringPose_Store if bit 2 is not set. | ||||||
| 51965 | ADD A,5 | Add 5. | ||||||
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Store it as the middle sprite of SheriffSpriteList.
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| ShowFiringPose_Store | 51967 | LD (41517),A | Set the middle sprite of SheriffSpriteList and return. | |||||
| 51970 | RET | |||||||
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