Sound
Reward Tune
Start Game Tune
Title Tune
Outlaw Shot Tune
Game Over Tune
Fanfare Tune
Static Sound
Horse Sound
Money Bag Sound
Bag Hit Sound
Footstep Sound
Slow Movement Sound
Fast Movement Sound
Buzz Sound
Rumble Sound
Typing Sound
Pause Sound
Sheriff Entrance Sound
Dying Sound
Bullet Sound
Reward Tune
Played by
GiveReward
when the player is given the reward for the outlaw. The music data is at
RewardTune
.
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Start Game Tune
Played by
HandleMenuKeys
when key 3 is pressed on the title screen. The music data is at
StartGameTune
.
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Title Tune
Played by
HandleMenuKeys
on the title screen once all three revolvers have fired. The music data is at
TitleTune
.
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Outlaw Shot Tune
Played by
FinishTownStage
when the outlaw has been shot. The music data is at
OutlawShotTune
.
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Game Over Tune
Played by
ShowGameOver
when the game is over, until a key is pressed. The music data is at
GameOverTune
.
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Fanfare Tune
Played by
CheckTopScore
when the top score has been beaten and by
GiveReward
before a bonus stage. The music data is at
FanfareTune
.
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Static Sound
Played by
MakeBulletHole
when a bullet hole is made.
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Horse Sound
Played by
HandleHorse
when the sheriff mounts a horse.
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Money Bag Sound
Played by
HandleMoneyBag
when the sheriff picks up a money bag.
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Bag Hit Sound
Played by
HandleBag
when a falling bag is shot in the bag stage.
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Footstep Sound
Played by
HandleOutlaw
,
HandleBystander
and
MovePlayerForward
each time a walking figure puts a foot down.
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Slow Movement Sound
Played by
MovePlayerForward
while the sheriff is walking slowly.
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Fast Movement Sound
Played by
MovePlayerForward
while the sheriff is going fast.
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Buzz Sound
Played by
ReloadRevolver
each time a bullet is loaded into the revolver.
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Rumble Sound
Played by
MakeShot
each time a revolver is fired.
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Typing Sound
Played by
TypeTelegram
each time a letter of the telegram is typed.
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Pause Sound
Played by
PauseGame
when the game is paused and when it is resumed.
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Sheriff Entrance Sound
Played by
HandleSheriffEntrance
as the sheriff comes back into the street.
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Dying Sound
Played by
HandleDying
as a shot figure falls over.
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Bullet Sound
Played by
HandleMenuBullet
as a bullet flies across the title screen.
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