Reward Tune
Played by GiveReward when the player is given the reward for the outlaw. The music data is at RewardTune.
Start Game Tune
Played by HandleMenuKeys when key 3 is pressed on the title screen. The music data is at StartGameTune.
Title Tune
Played by HandleMenuKeys on the title screen once all three revolvers have fired. The music data is at TitleTune.
Outlaw Shot Tune
Played by FinishTownStage when the outlaw has been shot. The music data is at OutlawShotTune.
Game Over Tune
Played by ShowGameOver when the game is over, until a key is pressed. The music data is at GameOverTune.
Fanfare Tune
Played by CheckTopScore when the top score has been beaten and by GiveReward before a bonus stage. The music data is at FanfareTune.
Static Sound
Played by MakeBulletHole when a bullet hole is made.
Horse Sound
Played by HandleHorse when the sheriff mounts a horse.
Money Bag Sound
Played by HandleMoneyBag when the sheriff picks up a money bag.
Bag Hit Sound
Played by HandleBag when a falling bag is shot in the bag stage.
Footstep Sound
Played by HandleOutlaw, HandleBystander and MovePlayerForward each time a walking figure puts a foot down.
Slow Movement Sound
Played by MovePlayerForward while the sheriff is walking slowly.
Fast Movement Sound
Played by MovePlayerForward while the sheriff is going fast.
Buzz Sound
Played by ReloadRevolver each time a bullet is loaded into the revolver.
Rumble Sound
Played by MakeShot each time a revolver is fired.
Typing Sound
Played by TypeTelegram each time a letter of the telegram is typed.
Pause Sound
Played by PauseGame when the game is paused and when it is resumed.
Sheriff Entrance Sound
Played by HandleSheriffEntrance as the sheriff comes back into the street.
Dying Sound
Played by HandleDying as a shot figure falls over.
Bullet Sound
Played by HandleMenuBullet as a bullet flies across the title screen.