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Pokes |
| Address | Poke/ Alteration | New Code | Old Code |
|---|---|---|---|
| 25366 | LD A, $04 | ||
| $6317 | $FF (or whatever you want it to be) | LD A, $FF | ^^ |
| Address | Poke/ Alteration | New Code | Old Code |
|---|---|---|---|
| 25380 | LD A, $05 | ||
| $6325 | $FF (or whatever you want it to be) | LD A, $FF | ^^ |
| Address | Poke/ Alteration | New Code | Old Code |
|---|---|---|---|
| 26070 | $3E | LD A, $05 ; Set A=$05 | LD A, ($5D35) ; Fetch current ActivePlayerNum_Fuel_Pods for level |
| $65D7 | $05 | ^^ | |
| $65D8 | $00 | NOP | |
| $65D9 | INC A ; Increase ActivePlayerNum_Fuel_Pods by one | ||
| $65DA | LD ($5D35),A ; Write back the updated value |
| Address | Poke/ Alteration | New Code | Old Code |
|---|---|---|---|
| 25011 | LD A,($5DF1) ; A=ActivePlayer_Lives | ||
| $61B6 | DEC A ; Decrease by 1... | ||
| $61B7 | $3E | LD A, $05 ; Set A=$05 | LD ($5DF1),A ; Write the new value back |
| $61B8 | $05 | ^^ | |
| $61B9 | $00 | NOP | |
| $61BA | $00 | NOP | JP $70A4 |
| Address | Poke/ Alteration | New Code | Old Code |
|---|---|---|---|
| 28782 | LD A,(IX+$06) ; | ||
| $7070 | $00 | LD A,(IX+$00) |