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Routines |
| Prev: B462 | Up: Map | Next: B472 |
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Plays the tone for a special object, a ghost or a portcullis that is moving, with a pitch made from the sum of its three coordinates.
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Sum the three coordinates for the pitch.
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| PlaySoundFromPosition | B467 | LD A,(IX+$01) | Fetch the X coordinate of the object. | |||||
| B46A | ADD A,(IX+$02) | Add the Y coordinate. | ||||||
| B46D | ADD A,(IX+$03) | Add the Z coordinate. | ||||||
| B470 | JR PlaySoundFromHeight_PlaySoundFromValue | Jump to PlaySoundFromHeight_PlaySoundFromValue. | ||||||
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View the equivalent code in;
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| Prev: B462 | Up: Map | Next: B472 |