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Routines |
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Handles a block that crumbles into sparkles when something stands on it.
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| HandleCollapsingBlock | B6A2 | CALL SetPixelAdjustments_Block | Set the pixel adjustments of a block. | |||||
| B6A5 | BIT 3,(IX+$0D) | Test whether something is standing on the block. | ||||||
| B6A9 | RET Z | Return if nothing is. | ||||||
| B6AA | LD (IX+$00),$B8 | Change the block into a sparkle. | ||||||
| B6AE | JP HandleDeathSparkles | Carry on as the sparkles of a death. | ||||||
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View the equivalent code in;
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| Prev: B683 | Up: Map | Next: B6B1 |