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Routines |
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Used by the routines at GameOver and GameCompleted.
Waits until any key is pressed or until a time limit passes. The time is B times the time that it takes to count FFFF down to zero.
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Wait for a key, or count down 10000 times.
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| WaitForKeyPress | BA9B | LD HL,$0000 | Set the counter to zero, to count 10000 times. | |||||||||
| WaitForKeyPress_Wait | BA9E | XOR A | Select all the half-rows of the keyboard. | |||||||||
| BA9F | CALL ReadKeyboardPort | Read the keyboard. | ||||||||||
| BAA2 | RET NZ | Return if a key is pressed. | ||||||||||
| BAA3 | DEC HL | Decrease the counter. | ||||||||||
| BAA4 | LD A,H | Check whether the counter has reached zero. | ||||||||||
| BAA5 | OR L | |||||||||||
| BAA6 | JR NZ,WaitForKeyPress_Wait | Jump to WaitForKeyPress_Wait until the counter is zero. | ||||||||||
| BAA8 | DJNZ WaitForKeyPress_Wait | Jump to WaitForKeyPress_Wait until the time limit has passed. | ||||||||||
| BAAA | RET | Return. | ||||||||||
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View the equivalent code in;
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