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Routines |
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The handler for the last of the sparkles in which the player appears. The object turns into the player, who is no longer dead, and is updated as the player right away.
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Stop the sparkle and restore the player.
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| HandleLastAppearingSparkle | BF11 | CALL SetPixelAdjustments_Sparkle | Call SetPixelAdjustments_Sparkle. | |||||
| BF14 | RES 6,(IX+$0D) | Reset bit 6 of the flags. | ||||||
| BF18 | LD A,(IX+$10) | Fetch the sprite number which was kept. | ||||||
| BF1B | LD (IX+$00),A | Restore the sprite number of the object. | ||||||
| BF1E | JP RunGame_UpdateObject | Jump to RunGame_UpdateObject. | ||||||
| Prev: BEFE | Up: Map | Next: BF21 |