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Routines |
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Handles the graphic numbers 03 and 05, which are the far side of an arch. They only need the pixel adjustments of the sprite, which are not the same when the sprite is flipped.
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| HandleFarArch | C722 | BIT 6,(IX+$07) | Jump to AdjustFlippedFarArch if the arch is flipped horizontally. | |||||
| C726 | JR NZ,AdjustFlippedFarArch | |||||||
| C728 | LD HL,$FDF7 | Set the adjustments of F7 in X and FD in Y. | ||||||
| Prev: C700 | Up: Map | Next: C72B |