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Routines |
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Handles the graphic numbers 3 and 5, which are the far side of an arch. They only need the pixel adjustments of the sprite, which are not the same when the sprite is flipped.
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| HandleFarArch | 50978 | BIT 6,(IX+7) | Jump to AdjustFlippedFarArch if the arch is flipped horizontally. | |||||
| 50982 | JR NZ,AdjustFlippedFarArch | |||||||
| 50984 | LD HL,65015 | Set the adjustments of 247 in X and 253 in Y. | ||||||
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