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Routines |
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Used by the routine at HandleTransformation.
Plays the warbling sound of the player turning into a wulf or back into a human. The number of cycles depends on the sprite number of the transformation.
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Work the number of cycles from the sprite number.
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| PlaySoundFromObjectNumber | 46194 | LD A,(IX+0) | Fetch the graphic number of the object. | |||||
| 46197 | RLCA | Rotate it left three times. | ||||||
| 46198 | RLCA | |||||||
| 46199 | RLCA | |||||||
| 46200 | AND %00011000 | Keep bits 3 and 4. | ||||||
| 46202 | ADD A,16 | Add 16 to get the number of cycles. | ||||||
| 46204 | LD C,A | Set C to the number of cycles. | ||||||
| PlaySoundFromObjectNumber_NextBeep | 46205 | LD A,C | Fetch the cycle counter. | |||||
| 46206 | XOR %01010101 | Mix it up to get a wide range of pitches. | ||||||
| 46208 | ADD A,C | Add the cycle counter again. | ||||||
| 46209 | LD B,A | Set B to the pitch. | ||||||
| 46210 | CALL PlaySquareWave | Play a single cycle of the tone. | ||||||
| 46213 | DEC C | Decrease the cycle counter and loop back to PlaySoundFromObjectNumber_NextBeep until it is zero. | ||||||
| 46214 | JR NZ,PlaySoundFromObjectNumber_NextBeep | |||||||
| 46216 | RET | Return. | ||||||
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View the equivalent code in;
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