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Routines |
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Used by the routines at DrawPanel and PrintBorder.
Prints the sprite of an object a number of times, moving the pixel position of the object by a step each time, so that it makes a row of sprites. BC, DE and HL are preserved while each sprite is printed.
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Print one sprite and step the position.
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| PrintSprites | 48868 | PUSH BC | Stash BC, DE and HL on the stack. | |||||||||||
| 48869 | PUSH DE | |||||||||||||
| 48870 | PUSH HL | |||||||||||||
| 48871 | CALL PrintSprite | Call PrintSprite. | ||||||||||||
| 48874 | POP HL | Restore HL, DE and BC from the stack. | ||||||||||||
| 48875 | POP DE | |||||||||||||
| 48876 | POP BC | |||||||||||||
| 48877 | LD A,(IX+26) | Fetch the pixel x position of the object. | ||||||||||||
| 48880 | ADD A,E | Add the step along the x axis. | ||||||||||||
| 48881 | LD (IX+26),A | Set the pixel x position of the object. | ||||||||||||
| 48884 | LD A,(IX+27) | Fetch the pixel y position of the object. | ||||||||||||
| 48887 | ADD A,D | Add the step along the y axis. | ||||||||||||
| 48888 | LD (IX+27),A | Set the pixel y position of the object. | ||||||||||||
| 48891 | DJNZ PrintSprites | Jump to PrintSprites until all of the sprites have been printed. | ||||||||||||
| 48893 | RET | Return. | ||||||||||||
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