Prev: 50346 Up: Map Next: 50371
50358: Handle Chest
Handles a chest, which falls when there is nothing below it. It plays the sound of a moving object, and is drawn again, only when it is moving.
Input
IX Address of the chest object
HandleChest 50358 CALL SetPixelAdjustments_Block Set the pixel adjustments of a block.
50361 CALL ApplyGravityAndMove Apply gravity to the chest and move it.
50364 CALL TestObjectMoving Test whether the chest is moving.
50367 RET Z Return if it is not.
50368 JP DrawMovingObject Play the sound of a moving object and flag the chest to be drawn again.
Prev: 50346 Up: Map Next: 50371