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Routines |
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Handles a table, which falls when there is nothing below it. It plays the sound of a moving object, and is drawn again, only when it is moving, with its speeds in X and Y cleared.
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| HandleTable | 50371 | CALL SetPixelAdjustments_Block | Set the pixel adjustments of a block. | |||||
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This entry point is used by the routine at HandleExtraLife.
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| HandleTable_Fall | 50374 | CALL ApplyGravityAndMove | Apply gravity to the object and move it. | |||||
| 50377 | CALL TestObjectMoving | Test whether the object is moving. | ||||||
| 50380 | RET Z | Return if it is not. | ||||||
| 50381 | CALL MovePlayer_Stop | Clear the speeds in X and Y. | ||||||
| 50384 | JP DrawMovingObject | Play the sound of a moving object and flag the object to be drawn again. | ||||||
| Prev: 50358 | Up: Map | Next: 50387 |