![]() |
Game status buffer |
| Prev: 6090 | Up: Map | Next: 6108 |
|
Four 18-byte actor slots before Object_Slot_1. The fields follow the same order as Jetman_Slot. FillDebrisSlots fills debris from here.
|
||||
|
Slot 1. Seeking aliens attach to this object. Collecting any later world object teleports Jetman here.
|
||||
| World_Slot_1 | 60A8 | DEFB $00 | Type. | |
| 60A9 | DEFB $00 | Screen column. | ||
| World_Slot_1_Position | 60AA | DEFW $0000 | World X. | |
| World_Slot_1_Y | 60AC | DEFB $00 | Y position. | |
| 60AD | DEFB $00 | Horizontal speed. | ||
| 60AE | DEFB $00 | Vertical thrust. | ||
| 60AF | DEFB $00 | Colour. | ||
| World_Slot_1_Flags | 60B0 | DEFB $00 | Flags. | |
| 60B1 | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | Remaining actor bytes. | ||
| 60B9 | DEFB $00,$00,$00,$00,$00,$00,$00 | |||
|
Slot 2. Collecting slot 1 teleports Jetman here. TestAlienBesideSlot tests whether a seeking alien is beside this object.
|
||||
| World_Slot_2 | 60C0 | DEFB $00 | Type. | |
| 60C1 | DEFB $00 | Screen column. | ||
| World_Slot_2_Position | 60C2 | DEFW $0000 | World X. | |
| World_Slot_2_Y | 60C4 | DEFB $00 | Y position. | |
| 60C5 | DEFB $00 | Horizontal speed. | ||
| 60C6 | DEFB $00 | Vertical thrust. | ||
| 60C7 | DEFB $00 | Colour. | ||
| World_Slot_2_Flags | 60C8 | DEFB $00 | Flags. | |
| 60C9 | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | Remaining actor bytes. | ||
| 60D1 | DEFB $00,$00,$00,$00,$00,$00,$00 | |||
|
Slot 3. Third world-object slot. Written as type C0 when a missile reaches the player.
|
||||
| World_Slot_3 | 60D8 | DEFB $00 | Type. | |
| 60D9 | DEFB $00 | Screen column. | ||
| World_Slot_3_Position | 60DA | DEFW $0000 | World X. | |
| World_Slot_3_Y | 60DC | DEFB $00 | Y position. | |
| 60DD | DEFB $00 | Horizontal speed. | ||
| 60DE | DEFB $00 | Vertical thrust. | ||
| 60DF | DEFB $00 | Colour. | ||
| World_Slot_3_Flags | 60E0 | DEFB $00 | Flags. | |
| 60E1 | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | Remaining actor bytes. | ||
| 60E9 | DEFB $00,$00,$00,$00,$00,$00,$00 | |||
|
Slot 4. Holds the platform (type 2E) that Jetman picks up when the action key is pressed beside the rover, if this slot is free.
|
||||
| World_Slot_4 | 60F0 | DEFB $00 | Type. | |
| 60F1 | DEFB $00 | Screen column. | ||
| World_Slot_4_Position | 60F2 | DEFW $0000 | World X. | |
| World_Slot_4_Y | 60F4 | DEFB $00 | Y position. | |
| 60F5 | DEFB $00 | Horizontal speed. | ||
| 60F6 | DEFB $00 | Vertical thrust. | ||
| 60F7 | DEFB $00 | Colour. | ||
| World_Slot_4_Flags | 60F8 | DEFB $00 | Flags. | |
| 60F9 | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | Remaining actor bytes. | ||
| 6101 | DEFB $00,$00,$00,$00,$00,$00,$00 | |||
| Prev: 6090 | Up: Map | Next: 6108 |