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60A8: World Slots
Four 18-byte actor slots before Object_Slot_1. The fields follow the same order as Jetman_Slot. FillDebrisSlots fills debris from here.
Slot 1. Seeking aliens attach to this object. Collecting any later world object teleports Jetman here.
World_Slot_1 60A8 DEFB $00 Type.
60A9 DEFB $00 Screen column.
World_Slot_1_Position 60AA DEFW $0000 World X.
World_Slot_1_Y 60AC DEFB $00 Y position.
60AD DEFB $00 Horizontal speed.
60AE DEFB $00 Vertical thrust.
60AF DEFB $00 Colour.
World_Slot_1_Flags 60B0 DEFB $00 Flags.
60B1 DEFB $00,$00,$00,$00,$00,$00,$00,$00 Remaining actor bytes.
60B9 DEFB $00,$00,$00,$00,$00,$00,$00
Slot 2. Collecting slot 1 teleports Jetman here. TestAlienBesideSlot tests whether a seeking alien is beside this object.
World_Slot_2 60C0 DEFB $00 Type.
60C1 DEFB $00 Screen column.
World_Slot_2_Position 60C2 DEFW $0000 World X.
World_Slot_2_Y 60C4 DEFB $00 Y position.
60C5 DEFB $00 Horizontal speed.
60C6 DEFB $00 Vertical thrust.
60C7 DEFB $00 Colour.
World_Slot_2_Flags 60C8 DEFB $00 Flags.
60C9 DEFB $00,$00,$00,$00,$00,$00,$00,$00 Remaining actor bytes.
60D1 DEFB $00,$00,$00,$00,$00,$00,$00
Slot 3. Third world-object slot. Written as type C0 when a missile reaches the player.
World_Slot_3 60D8 DEFB $00 Type.
60D9 DEFB $00 Screen column.
World_Slot_3_Position 60DA DEFW $0000 World X.
World_Slot_3_Y 60DC DEFB $00 Y position.
60DD DEFB $00 Horizontal speed.
60DE DEFB $00 Vertical thrust.
60DF DEFB $00 Colour.
World_Slot_3_Flags 60E0 DEFB $00 Flags.
60E1 DEFB $00,$00,$00,$00,$00,$00,$00,$00 Remaining actor bytes.
60E9 DEFB $00,$00,$00,$00,$00,$00,$00
Slot 4. Holds the platform (type 2E) that Jetman picks up when the action key is pressed beside the rover, if this slot is free.
World_Slot_4 60F0 DEFB $00 Type.
60F1 DEFB $00 Screen column.
World_Slot_4_Position 60F2 DEFW $0000 World X.
World_Slot_4_Y 60F4 DEFB $00 Y position.
60F5 DEFB $00 Horizontal speed.
60F6 DEFB $00 Vertical thrust.
60F7 DEFB $00 Colour.
World_Slot_4_Flags 60F8 DEFB $00 Flags.
60F9 DEFB $00,$00,$00,$00,$00,$00,$00,$00 Remaining actor bytes.
6101 DEFB $00,$00,$00,$00,$00,$00,$00
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