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24744: World Slots
Four 24-byte actor slots before Object_Slot_1. The fields follow the same order as Jetman_Slot. FillDebrisSlots fills debris from here.
Slot 1. Seeking aliens attach to this object. Collecting any later world object teleports Jetman here.
World_Slot_1 24744 DEFB 0 Type.
24745 DEFB 0 Screen column.
World_Slot_1_Position 24746 DEFW 0 World X.
World_Slot_1_Y 24748 DEFB 0 Y position.
24749 DEFB 0 Horizontal speed.
24750 DEFB 0 Vertical thrust.
24751 DEFB 0 Colour.
World_Slot_1_Flags 24752 DEFB 0 Flags.
24753 DEFB 0,0,0,0,0,0,0,0 Remaining actor bytes.
24761 DEFB 0,0,0,0,0,0,0
Slot 2. Collecting slot 1 teleports Jetman here. TestAlienBesideSlot tests whether a seeking alien is beside this object.
World_Slot_2 24768 DEFB 0 Type.
24769 DEFB 0 Screen column.
World_Slot_2_Position 24770 DEFW 0 World X.
World_Slot_2_Y 24772 DEFB 0 Y position.
24773 DEFB 0 Horizontal speed.
24774 DEFB 0 Vertical thrust.
24775 DEFB 0 Colour.
World_Slot_2_Flags 24776 DEFB 0 Flags.
24777 DEFB 0,0,0,0,0,0,0,0 Remaining actor bytes.
24785 DEFB 0,0,0,0,0,0,0
Slot 3. Third world-object slot. Written as type 192 when a missile reaches the player.
World_Slot_3 24792 DEFB 0 Type.
24793 DEFB 0 Screen column.
World_Slot_3_Position 24794 DEFW 0 World X.
World_Slot_3_Y 24796 DEFB 0 Y position.
24797 DEFB 0 Horizontal speed.
24798 DEFB 0 Vertical thrust.
24799 DEFB 0 Colour.
World_Slot_3_Flags 24800 DEFB 0 Flags.
24801 DEFB 0,0,0,0,0,0,0,0 Remaining actor bytes.
24809 DEFB 0,0,0,0,0,0,0
Slot 4. Holds the platform (type 46) that Jetman picks up when the action key is pressed beside the rover, if this slot is free.
World_Slot_4 24816 DEFB 0 Type.
24817 DEFB 0 Screen column.
World_Slot_4_Position 24818 DEFW 0 World X.
World_Slot_4_Y 24820 DEFB 0 Y position.
24821 DEFB 0 Horizontal speed.
24822 DEFB 0 Vertical thrust.
24823 DEFB 0 Colour.
World_Slot_4_Flags 24824 DEFB 0 Flags.
24825 DEFB 0,0,0,0,0,0,0,0 Remaining actor bytes.
24833 DEFB 0,0,0,0,0,0,0
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