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Game status buffer |
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Four 24-byte actor slots before Object_Slot_1. The fields follow the same order as Jetman_Slot. FillDebrisSlots fills debris from here.
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Slot 1. Seeking aliens attach to this object. Collecting any later world object teleports Jetman here.
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| World_Slot_1 | 24744 | DEFB 0 | Type. | |
| 24745 | DEFB 0 | Screen column. | ||
| World_Slot_1_Position | 24746 | DEFW 0 | World X. | |
| World_Slot_1_Y | 24748 | DEFB 0 | Y position. | |
| 24749 | DEFB 0 | Horizontal speed. | ||
| 24750 | DEFB 0 | Vertical thrust. | ||
| 24751 | DEFB 0 | Colour. | ||
| World_Slot_1_Flags | 24752 | DEFB 0 | Flags. | |
| 24753 | DEFB 0,0,0,0,0,0,0,0 | Remaining actor bytes. | ||
| 24761 | DEFB 0,0,0,0,0,0,0 | |||
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Slot 2. Collecting slot 1 teleports Jetman here. TestAlienBesideSlot tests whether a seeking alien is beside this object.
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| World_Slot_2 | 24768 | DEFB 0 | Type. | |
| 24769 | DEFB 0 | Screen column. | ||
| World_Slot_2_Position | 24770 | DEFW 0 | World X. | |
| World_Slot_2_Y | 24772 | DEFB 0 | Y position. | |
| 24773 | DEFB 0 | Horizontal speed. | ||
| 24774 | DEFB 0 | Vertical thrust. | ||
| 24775 | DEFB 0 | Colour. | ||
| World_Slot_2_Flags | 24776 | DEFB 0 | Flags. | |
| 24777 | DEFB 0,0,0,0,0,0,0,0 | Remaining actor bytes. | ||
| 24785 | DEFB 0,0,0,0,0,0,0 | |||
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Slot 3. Third world-object slot. Written as type 192 when a missile reaches the player.
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| World_Slot_3 | 24792 | DEFB 0 | Type. | |
| 24793 | DEFB 0 | Screen column. | ||
| World_Slot_3_Position | 24794 | DEFW 0 | World X. | |
| World_Slot_3_Y | 24796 | DEFB 0 | Y position. | |
| 24797 | DEFB 0 | Horizontal speed. | ||
| 24798 | DEFB 0 | Vertical thrust. | ||
| 24799 | DEFB 0 | Colour. | ||
| World_Slot_3_Flags | 24800 | DEFB 0 | Flags. | |
| 24801 | DEFB 0,0,0,0,0,0,0,0 | Remaining actor bytes. | ||
| 24809 | DEFB 0,0,0,0,0,0,0 | |||
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Slot 4. Holds the platform (type 46) that Jetman picks up when the action key is pressed beside the rover, if this slot is free.
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| World_Slot_4 | 24816 | DEFB 0 | Type. | |
| 24817 | DEFB 0 | Screen column. | ||
| World_Slot_4_Position | 24818 | DEFW 0 | World X. | |
| World_Slot_4_Y | 24820 | DEFB 0 | Y position. | |
| 24821 | DEFB 0 | Horizontal speed. | ||
| 24822 | DEFB 0 | Vertical thrust. | ||
| 24823 | DEFB 0 | Colour. | ||
| World_Slot_4_Flags | 24824 | DEFB 0 | Flags. | |
| 24825 | DEFB 0,0,0,0,0,0,0,0 | Remaining actor bytes. | ||
| 24833 | DEFB 0,0,0,0,0,0,0 | |||
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